Hit Points for everyone


Attributes are very similar to Stats but their value ranges from 0 up to a maximum defined by a Stat. For example, the current health of a character is an attribute.

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(The vitality Stat marks the max amount of health, while the Attribute value defines the current health)

Attributes in Runtime

Attributes are represented as a gauge or progress bar in the Stats component inspector. In the Editor, an attribute is displayed as the initial percentage filled. In Play Mode, however, the values change to display the current values.



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