Object as a character popularité : 69
Player popularité : 67
Markers popularité : 92
Animations popularité : 91
IK in custom Animations popularité : 92
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TEXTE AVANT FILTRAGE

Gestures

The Character with the Character Animator can perform multiple gestures. A Gesture is a small movement the character does that doesn’t imply changing its state. For example, when two people interact, their hands move according to their verbal language to emphasize their communication.

(Drag & Drop your humanoid animation to play them. Yes, it’s that easy!)

To add a custom animation, simply use the Character Gesture Action and drag an animation to the gesture field.

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(Example of using a "Clap" animation clip)

States

Apart from performing different Gestures, a Character can also be in different States. The difference between a State and a Gesture is that a State is part of a range of Locomotion animations.

For example, you can make the Player enter the Crouch state when detecting if guards are nearby so sneak past behind them, or move around looking Drunk.

(Example side by side of normal state and injured state)

This is very useful if you want, for instance, to set the Player normal-injured state based on its remaining health.

Default States

Game Creator comes with some default States:

- Crouch: The character crouches in a stealthy way
- Drunk: The character appears... Not sober ^^’
- Hurt: The character moves hoping with just one leg
- Mediate: The character sits crossing its legs and placing its hands onto his knees.

Custom States

Game Creator allows you to easily create custom States. To do so, right click on the ProTEXTE APRES FILTRAGE
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