Melee module overview popularité : 85
Weapons popularité : 92
Blade component popularité : 89
Shields popularité : 88
Combat popularité : 89
Melee clip popularité : 73
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TEXTE AVANT FILTRAGEThe Blade Component is a Unity component that must be attacked to a prefab game object used as the scene representation of a weapon. It serves two purposes:

On one hand, it allows to display particle and sound effects when clashing with other scene objects, as well as show a trail during the activation phase of an attack.

On the other hand, it is also responsible for determining and collecting the enemies hit by the weapon during an activation phase.

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(Blade Component)

Debug Mode allows to display internal information about the sword slash. This is useful if you don’t have a weapon trail or it’s barely perceptible and you want to know why an attack is not hitting an enemy.

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(Debug information about the trail and hit casts)

Blade Edge

Blade Edge positions allow to define a segment that will be used for both the trail of the weapon and detecting hits (when the weapon is required to) if the Capture Hits dropdown is set to segment.

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(Point A and Point B define a segment that goes along the blade)

These Blade Edge Point A and Point B fields should go along the whole blade (in case of a Sword) or along the head (in case of a Hammer or Axe).

Capture Hits

The Capture Hits dropdown allows to select how you want to detect hits using this weapon. As for now you can choose between two options:

- Segment: Detects hits by Raycasting along the blade of the weTEXTE APRES FILTRAGE
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