Put some magic class in your player

Magic Spell Caster

some new components have been added to the basic functionality of GC. multiple instantiation of targets associated with the number keys. displacement function and target fixation. New shaders and more efficient trail and particle management functions than the basic unit. A cast is done in three stages:

- 1. choice of cast (numbers 1 to 9 in the demo)
the mouse carries a target within the desired radius. With the wheel you can rotate the target on the ground.

- 2. on the left click pressed, the load of the spell begins. New animations are provided. They are broken down into three disti [...]

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