Stats overview popularité : 88
Statistics popularité : 89
Attributes popularité : 91
Status Effects popularité : 91
Formulas popularité : 92
Stat Modifiers popularité : 88
Stats UI popularité : 68
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Key Features

- Create a generic Stats collection for all characters or objects
- State of the Art Formula parser to evaluate complex RPG expressions
- Debug in realtime your data with runtime components that change during play-mode
- Automatically display and update Stats, Attributes and Status Effects on a Canvas
- Easily iterate your system with user-friendly UI
- Intertwine other modules with the Stats to extend game mechanics

Setup

Download the package from the the Unity Asset Store. You’ll first need to have Game Creator installed.
Then, bring up the Modules Window clicking on the Game Creator option in the toolbar. Click the Stats Module Enable button.

The Stats module is divided in two main sections:

- Stats tab in Preferences Window: Allows to define all the different stats, attributes and status effects and their initial default values.
- The Stats component for Game Objects: This is where the current values are stored for each game object’s stat and attributes, as well as all of its status effects and stat modifiers.

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(Stats defined in the Preferences Window work as the blueprint for the rest of Game Objects)

The Stats Preference Window has 3 distinct tabs that separate the 3 concepts that shape an entire progression system: Stats, Attributes and Status Effects.


Stats

Stats are numeric values that represent a particular characteristic of a character or object. For example, how strong a character is or what is his maximum amount of health.

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A stat has the following properties:

- Unique Name (ID): This is for internal use only and uniquely identifies that stat among the rest
- Title: The title or name of the Stat. This text can be localized
- Description: A small description of the Stat. This text can be localized
Short Name: Some games prefer to show an acronym of the stat instead of the full name
- Color: The color that represents the Stat
- Icon: The icon that represents the Stat

These properties are common between Stats, Attributes and Status Effects. A Stat has also a base (or default) value and a Formula object field.

Because a Stat is something that dynamically changes during gameplay, the Stat value is the result of applying the base value to a pre-defined formula.

For example, a common case is where the Strength stat is the current strength base power. The formula in this case would be the returning the base value of the Stat.


Attributes

Attributes are very similar to Stats but their value ranges from 0 up to a maximum defined by a Stat. For example, the current health of a character is an attribute.

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(A Stat defined the maximum value of an Attribute)

Apart from the common properties with a Stat (title, description, short name, color and icon) an Attribute also has a reference to another Stat, which defines the maximum value that Attribute will have during runtime and the percentage filled at the beginning.
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