TEXTE AVANT FILTRAGE
(The Green Door won’t open until the player has enough Dexterity)
For example, here we’ll be showing how the Player won’t be able to open a door that requires a minimum amount of dexterity, but once we level him up, he’ll have enough to open the door.
Dexterity
The dexterity stat is just a simple stat value that depends on the level of the Player. Here’s the Formula used in our example:
This expression means that at Level 1, the Player will have a dexterity value of 5 (1 * 5) and at level 2, he’ll have a value of 10 (2 * 5).
The Door
We won’t go into much detail on how to create the door. It’s basically a Trigger that fires an Event once it detects a click.
This Event, however, is interesting. It uses a Condition tTEXTE APRES FILTRAGE
width : largeur de la vignette en px,
raz : nombre de vignette sur une seule ligne. Juste après la Nième(raz) vignette, un
est inséré.