Shooter module overview popularité : 69
Weapons popularité : 88
Ammunition popularité : 91
Advanced API popularité : 92
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There are two main objects in the Shooter module:

Weapons: A configuration object that lets you define how a weapon is handled, which prefab is used and the States in which the character will pose when aiming with a particular weapon. Requires an Ammo object linked.

Ammo: A configuration object tied to a weapon that defines how a particular ammunition type works, including the effects of shooting, charging a shot or whether it uses a crosshair, a visual trajectory, ...


The Shooter module works as a FSM that follows the rules of the diagram below. For example, a Character can not shoot unless it’s armed and aiming.

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To transition between different states you’ll need to use the corresponding Action. If a Character tries to shoot when it’s in a state that TEXTE APRES FILTRAGE
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