Anatomy popularité : 90
Actors popularité : 67
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IMAGE OR CARROUSEL for section header You successfully read this important alert message.

TEXTE AVANT FILTRAGEGames that don’t provide audible feedback or voice overs usually have a portrait and/or the name of the speaker so that the player knows who’s saying what.

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(Unavowed by WadjetEye Games)

In Dialogue 0.4.1 we introduced a new feature called Actors. These allow to define a character’s properties in a self contained object which can then be used in a Dialogue that will feed this information to the UI.

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(Example of a Dialogue line with a portrait and the name)

To create an Actor object, right click on the Project panel and select Game Creator → Dialogue → Actor. You can move the newly created object anywhere in your project and organize them as you see fit.

The Actor

The Actor object is a Scriptable Object that contains a number of pre-defined fields. These fields are:

- Name: It can either be a localized constant string or a reference to a Game Creator Global variable.
- Color: A color than can be used to highlight something by the actor, such as its name.
- Avatars: A collection of avatars identified by a name. An avatar can either be:

  • Sprites: Used in an Image component.
  • Textures: Used in a Raw ImaTEXTE APRES FILTRAGE
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