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10 June 2020

Triggers are used to fire Actions and Conditions when something happens. This something can range from the player pressing a certain key to an NPC’s entering a certain area.
(Example of a Trigger with the Input options open) Triggers are executed from top to bottom.Advanced Options
The white cog at the top right of the component there’s an Advanced Options foldout. You can specify a minimum distance from which the Player has to be for this trigger to be activated. This is specially useful (...)

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